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Maddie_Muffins last won the day on December 16 2018

Maddie_Muffins had the most liked content!

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About Maddie_Muffins

  • Birthday 02/14/1974

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  1. "Better" is always a matter of personal opinion. Time will tell IF or how AviLife lives up to the hype.
  2. The AviLife PS4 Community now has moderators. Topic can be locked at admins discretion.
  3. Will international servers be shared like on Nebula or individual, like it was on Home? Will we have to make separate accounts to access the UK, Japan & Hong Kong regions?
  4. What about glitching outside maps? If people can find ways to glitch the maps in other virtual worlds without a jump button feature, imagine how much easier it might be to glitch outside the maps by jumping in all the right places. Like in Skyrim, I can literally spam jump my way up an entire mountain and into places I could never otherwise reach by "normal" means. Is this not a concern for you or are your maps going to be super fortified with invisible barriers? Same with flying wings and jetpacks. Just exactly how high in the sky can people fly? Are they going to be able to glitch outside the map with wings and jetpacks?
  5. Hello, Brink! I am here to petition for the recruitment of moderators in the PS4 AviLife community. As time goes on and as this community continues to grow in size, it is only natural to expect a few "bad apples" to come in and start some shit with other members. I can see fights, arguments and disagreements getting out of hand on the community wall. Now, I know you can't be there to monitor this community 24/7...but recruiting some moderators to look after things would be a huge help. Not just people who want the tag, either but I mean people who are going to be there in rotation to keep a watchful eye on things on a DAILY BASIS. I would LOVE to volunteer for this position, but I doubt you would want me as a moderator. Although, I do moderate 3 other PSN communities and do it well. To say the least, you might want to look into this before it becomes a bigger issue in the near future.
  6. I remember PlayStation Home adding a daily activities/challenges system halfway thru it's lifecycle. It featured a points and reward tier structure with level advancement. Something like that would be fine.
  7. So, essentially the same thing as PSN Communities for AviLife. Cool.
  8. I admire this characteristic in people. It's easy to get triggered and baited into an argument. Like @Frost said, it's human nature to defend oneself against attackers and other threats to your character and ego. But to exercise the self discipline and restraint and train yourself to IGNORE that which offends you...that's priceless. But it's nice to have a block feature. For when you need it.
  9. I could speculate there would probably be a set of default clothing for both male and female genders. Maybe even a limited number of clothing items available in the stores, at launch. But tons and tons? Not likely. People need to remember: a lot of development resources at first, will be allocated to the core features of the game. Thing's like chat, avatar customization, wardrobe, mini games, public and personal spaces, environmental interactions and so on...will need to take priority first, before the stores are fully stocked with merchandise. Everything takes time. Even Atom and Nebula took time to get where they are now. You can't rush development.
  10. You say you're against segregating users based on status...but from what I understand, that's exactly what you are proposing. Some type of leveling or tier system that would reflect rank or status based on a series of merits and accolades earned, over a period of time. Do you wan't class segregation and elitists? Because that's how you get class segregation and elitists. I cannot support the idea of implementing ANY type of structured hierarchy system, in which players are divided by rank, prestige or status. Games like GTA Online can do it, because THAT'S the nature of the game. There's an objective, a mission, a job and a story driven narrative. You earn money by grinding missions all day. You increase stats by performing certain tasks in game; running/swimming/stamina, shooting/accuracy, etc. You can spend all day sniping for headshots to raise your K/D ratio. And if you do all these things every day for months or years, then you're already better than the player who just picked up the game and started playing on day one. The advantage is instantly in your favor. Now, I can see mini games with this type of structure...fine. But NONE of this belong's in a virtual world, where the main focus is SUPPOSED to be prioritized on SOCIAL INTERACTION, first and foremost. If I wanted all this...I'd simply go play GTA instead. Just my opinion. I'm perfectly fine with players standing around and chatting, if that's what they want to do with their time. I'm fine with players dancing away at a club space or rave all day, if they desire. I'm fine with players shopping in malls and stores, spending money on virtual items and dressing up their avatars. I'm perfectly fine with players who just want to play the mini games and collect rewards. Players should always have a wide array of options at their disposal and none of them should ever be motivated or driven by the need to "keep up with the Jonses" in a constant state of competition with everyone else. That's what mini games and leaderboards are for. Contain your bragging right's to those. Your reference to Nebula and AU, having no point to login on a recurring basis with nothing to do...is a bit narrow minded. Just like it's predecessor before them, PlayStation Home was designed much in the same vein. During my time on Home, I saw a lot of people complaining and saying "there's no point to this game!" Often, newcomers would get bored, confused and leave because they couldn't figure out what Home was supposed to be. Any Home veteran who spent a significant degree of time there, could tell you that Home had no point, no objective, no ultimate goal. Your experience was whatever you made of it. Everyday was a new adventure and you had to make it up as you go, every time you login and spawn. Should we try to make some friends, today? How about join a fam? Should we pursue an online romance? Host a party? Attend a fashion show? Maybe just relax at a personal space and decorate furniture or watch a movie on Crackle? The choices and possibilities were limitless on any given day and just like a "choose your own adventure" book, you become the author of YOUR OWN journey. You craft your own experience on a daily basis...and THAT'S the core of every legitimate virtual world, including Nebula and Atom universe. If you log in and can't find anything to do...then I'd argue that you really aren't trying hard enough.
  11. Thank you. It is not my intention to impede the staff from doing their job. Please, do what you feel is necessary. I think you and Frost are doing just fine. It seems the removed post was a misunderstanding. My apologies.
  12. It might be a good idea to encourage and allow discussions to perpetuate several pages, for those who want to keep the conversation going and wish to add to or contribute to the topic. Don't be so eager to lock everything up. People will just start making duplicate threads & topics and those will just get merged and locked and the community might feel like they don't have a voice. Unless people are derailing, trolling, flaming or arguing...there shouldn't really be a reason to lock something off. Just my opinion.
  13. Would Flammable Studios be welcome to the idea of creating third party content for other virtual world's currently available, or are you strictly for AviLife? You may stand to make a profit outsourcing your content to other platforms as a supplement to AviLife development.
  14. It's not necessary to take shots at other developers, Jane. Snuffing someone elses candle out, will not make yours burn any brighter. Xaloc has done well for themselves, in their first year. Especially, being a small dev team with limited resources and given the fact that Nebula is their first attempt at a virtual world. All thing's considered, they're still on the map and will probably be well into their second year, when AviLife finally launches.
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