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What studio is developing this game?

FlammableStudios (British indie developers)

What engine will it support?

Unreal Engine 4

What platforms will it support? PC. MAC. Steam. X-Box. PS4. PS5?

PC, PS4, Xbox

Will this game be free to play or subscription based?

Free to play

What is the intended ESRB rating for this game?

18 In the EU, M in the US

What are the intended core features for this game?

Advanced avatar customization (Including layered clothing, so you can wear a jacket over a shirt for example)

Advanced personal space customization (Item placement, wall papers, flooring, lights colors, etc)

Cross-platform (Certain consoles may have to be excluded from cross-platform play)

Shops

Environment interaction

Many social features (Dancing, Actions, Poses, etc)

YouTube & Soundcloud integration (Media players)

Clubs

Mini-games (There's going to be a high focus on providing fun mini-games once the core of the game is finished)

Locomotion Items (Jetpacks, skateboards, wings, etc)

Pets

Physics Items (Example: a ball that you can freely kick around, etc)

Modern arcade games

A theme park (A full theme park, this won't be in for a while though)

+ More

Who is funding development, content and server costs?

We're currently self funded, we will have a kicksrtarter/indiegogogo once we have the proof of concept demo ready.

Will there be routine maintenance, patches and content updates?

Yes

Will there be 3rd party developers onboard?

Yes

What about the security infrastructure? Will you protect people's IP addresses? Will you prevent booters, sniffers and modders from ruining the game?

We will regularly watch the community and update the game if any exploits are found. The latest version of Unreal Engine 4 has a bunch of new security features which will also help prevent any exploits. We also plan to put measures in place to protect players from sniffers.

What makes this game any different from what's already presently available; Nebula Realms, Atom universe, Four King's Casino And Slots? If I'm loyal to Atom Universe for example, what would make me support this game?

Without commenting on any other world, we believe AviLife will be the most advanced console world. I was also Home user from the original closed beta, I understand what works, what people want, and what will make AviLife the best place to play.

Are there any plans for peripherals like VR headsets, Mics, camera's, keyboards, mice and so on?

AviLife will support Mics, Keyboards, Mice (On consoles too). We're looking into VR but it's not currently planned.

Will there be an in game currency or will you opt for the PSN wallet like PlayStation Home did?

There will be an ingame currency

Will there be shops and stores for clothing, accessories and furniture?

Yes

Will profanity be allowed?

Yes (The profanity filter is enabled by default but can be disabled)

Will nudity and other adult themes be allowed?

This is something we need to discuss with Sony/MS. If they give the go ahead then yes.

When will AviLife release?

2019

Will there be a closed and open beta for this game?

Yes

Will you be developing your own original content or borrowing from the Unreal/Unity marketplace?

Both. - Our core spaces* will be fully original but we may use assets from the marketplace for other public/personal spaces.

*Core spaces are: The Square, The Mall, The theater, The Arcade, The theme park, and the night club.

Will there be a phone/tablet app companion?

Not currently planned at this time but it's something I want to look into down the road.

Will there be brand name content from Sony, Microsoft and other studio developers & companies?

This is something we hope to do but it's a little early to say at this time.

Will you support game related content and spaces; Skyrim, GTA, LBP, Resident Evil, Tomb Raider, etc like PlayStation Home did?

This would be something we will fully support but it's up to the other developers if they want to see their brand in AviLife

Will there be a kickstarter? If so, what will be the incentives for backers?

Yes, backers will get exclusive early access and unique items. (There will be more information once we're ready to launch the kickstarter)

Previous kickstarters for other virtual worlds didn't turn out so well. What are your expectations, if you go down this path?

We expect to have the full support of the community once we showcase more of the games unique features that are not available in other worlds. We're also going to release a public kickstarter demo so players can jump in the game, socialize and get a small taste of AviLife.

We're also going to be using the Kickstarter Demo as a place host meetups to get feedback live from the community and do question and answer sessions.

What platforms will support cross-play?

Xbox and PC will have cross-play functionality via Xbox Live Play Anywhere.

*Updated*

 

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Sounds good, so far. I will be keeping an eye on your progress over the next year to see how thing's are going. I do hope you plan to keep the community frequently updated with WIP photos & video's as progression develops. As far as crossplay, I doubt Sony would ever allow cross-play with X-Box. They made their position clear with the whole PS4 Fortnite/Nintendo Switch Fortnite controversy. PS4 & PC cross-play would likely happen, though. As it currently does on Atom universe (Steam) and PS4 AU. 

Don't set your kickstarter goal too high. After Sony closed PlayStation Home, a lot of people are less willing to take a risk at financially backing another virtual world. 

Curious to see how YouTube and Soundcloud integration will work, as none of the other virtual world's currently support this feature. 

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It looks good ..I was a VIP Guide on home ,,I was on home from closed beta until the end ..I play Nebula Realms on ps4 but only because there is no alternative and was in closed beta testing on there..I have been a mod on some games with chat on PC ..I'm looking forward to your Game especially if you are using soundcloud as i'm a singer /songwriter with 58 tracks on soundcloud....  https://soundcloud.com/elizabeth-jane-king,,If there is any way i can help you with your project please do not hesitate to ask me 

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2 hours ago, Drew said:

How long has the game been in development so far @Brink ?

Not very long, we only started this year.

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6 hours ago, EliJane said:

It looks good ..I was a VIP Guide on home ,,I was on home from closed beta until the end ..I play Nebula Realms on ps4 but only because there is no alternative and was in closed beta testing on there..I have been a mod on some games with chat on PC ..I'm looking forward to your Game especially if you are using soundcloud as i'm a singer /songwriter with 58 tracks on soundcloud....  https://soundcloud.com/elizabeth-jane-king,,If there is any way i can help you with your project please do not hesitate to ask me 

Always great to see a former Guide here. You are very talented music wise. I really love your cover of Elastic Heart.

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This public kickstarter demo what console will it be on all or is it it just PC ?

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How much do you think you are looking at in $ amount for the kickstarter to get it public to consoles

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Greetings

You tube and or Sound cloud have been successfully implemented in Tower Unite(Unreal 4), Blue Mars (Cry engine 2) and Meez (unity) that I know of.  

Tower Unite (PC Based) uses a theater similar to Homes  and users can copy and paste  tube share links to activate the screen.

Blue Mars (PC Based) had one central screen in their Welcome space theres wasn't as easy you had to type in the share link to get it to function.

Meez (PC,Android, IOS) used both Tube and sound cloud  you could purchase a screen for your space and  there was a console for music meez is very basic you could scan for tracks to play and save from sound cloud.

So it is possible the issue will be if Sony allows it as they have Spotify for audio  I'm sure that will be a bridge to cross when the time comes.

The Layering of Clothing items  works nice the defunct Blue Mars Though Still accessible had the Layering system with a slider  you could layer clothing and using the slider adjust the distances on the layers  this eliminated the tearing you commonly see in the current crop of venues.

Plus also in Blue Mars there clothing Stores are located in various spaces and you can walk into the shop where all clothing items load up on display stands  you can walk over and click on an item and it would open a too pay box with the ability to try it on, at that point you could walk around inside the store with the preview apparel when Blue Mars closed  up shop and The Owner Granted Ball State U rights to it.

All of the Clothing Devs left and moved over to SL

anyways I'm looking forward to your Project 

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Cant wait for this project to come to the PS4, sounds really amazing

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On 7/22/2018 at 8:19 PM, Steve said:

How much do you think you are looking at in $ amount for the kickstarter to get it public to consoles

We are not yet currently sure about this. It's extremely early for a KickStarter campaign. We don't have any of those details yet, but when we do we will inform the community.

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Was impressed with your recent Q&A hosted in the AviLife community on the PS4. Am looking forward to seeing the basic game as so far nothing released on the PS4 has met my expectations for a new PSH world and I totally agreed with your comments in the Q&A regarding what has been released so far. Will you be allowing outside testers for the closed testing when it becomes available and if so how will you decide who will be accepted into the testing phase?

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38 minutes ago, DevilishDanika said:

Was impressed with your recent Q&A hosted in the AviLife community on the PS4. Am looking forward to seeing the basic game as so far nothing released on the PS4 has met my expectations for a new PSH world and I totally agreed with your comments in the Q&A regarding what has been released so far. Will you be allowing outside testers for the closed testing when it becomes available and if so how will you decide who will be accepted into the testing phase?

Yes, we will be allowing outside testers. Participants will be selected from the following categories;

 

Kickstarter Backers (Guaranteed Access)

Helpful Community Members

YouTubers/Media Personalities

Contest Winners

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Posted (edited)
3 hours ago, Brink said:

Yes, we will be allowing outside testers. Participants will be selected from the following categories;

 

Kickstarter Backers (Guaranteed Access)

Helpful Community Members

YouTubers/Media Personalities

Contest Winners

Thank you for the prompt response. I am pleased to see there will be other options for interested parties to be selected as I am aware that not everyone is able to contribute to a Kickstarter.

Edited by DevilishDanika
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Brink, thank you for this Q&A, its very good thanks. An btw, is your profile pic from AviLife ?

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This post is very professional I love it. I wish I could endorse your project for many eyes to see for example Youtube. All I can do is spread the word once your kickstarter go live I will back it. 

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I may be able to help in Kickstarter Depending on Finances of course BUT in the meantime will continue promoting Avilife to other members of Alternative social hubs . The more people we can get Interested the more chance of gaining Kickstarters .Tonight's QA on PS4 community is something to look forward to..

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On 8/23/2018 at 11:19 AM, KEN said:

Brink, thank you for this Q&A, its very good thanks. An btw, is your profile pic from AviLife ?

It is!

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Question @Brink For when the kickstarter demo is going to be released, do you plan on having the demo on Xbox, PC, and PS4 or just one or two of the following? 

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1 hour ago, Drew said:

Question @Brink For when the kickstarter demo is going to be released, do you plan on having the demo on Xbox, PC, and PS4 or just one or two of the following? 

It will likely be on PC first then PS4 then Xbox

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